Conceptual Description of the DARXX App

Conceptual Description

1. Users of the application automatically exchange profiles via Bluetooth when they pass by each other. Each profile contains a username, editable header (title, up to 50 characters), an image, a text block (up to 2000 characters), a link, Bitcoin (BTC), and National Bitcoin network addresses.

2. Signing up for the app is similar to creating a Bitcoin wallet as it does not require any personal information. Accounts are not linked to email, phone numbers, or traditional identifiers, ensuring true anonymity for each user. Account security is maintained through a mnemonic phrase, also known as a "seed," which can be used as a backup.

3. Once users have exchanged profiles, they can communicate with each other via Bluetooth or the internet. Darxx does not store any messages on its servers, except when the receiving device is offline. As soon as a message is received, it is promptly deleted from the server.

4. In addition to communication, users can engage in financial interactions by sending each other bitcoins and National bitcoins. National bitcoins are a modified version of Bitcoin Core, designed to distribute approximately 9/10th of the total possible emission to as many people as possible, evenly. Each unique intersection of a new human-verified user pair serves as a "physical Turing test." With each such event, a new bitcoins accrual (N) occurs, calculated as 0.05 * 0.95N; N ∈ [0; +∞). The infinite sum converges, and the total amount of accruals tends towards 1 National bitcoin as N approaches infinity. Approximately 80% of the maximum is reached after 32 steps.

5. The distribution of National bitcoins occurs separately within eight macro-regions of the planet, reflecting the current reality of the global economy fragmenting into currency zones. In the midst of this paradigm-shifting period, National Bitcoin could potentially become a reliable digital cash and even acquire the status of a reserve currency.

6. To gather a critical mass of users, the app incorporates a monetization mechanism that motivates users. It is possible to deploy bots in the app, each active within a limited territory.

7. The planet is divided into 7,199,880,002 "tiles," where their borders align with meridians and parallels, and their centers are located at points with coordinates divisible by three thousandths of a degree. For example, a tile centered at (42.009, -18.3) includes all points whose decimal degree coordinates satisfy the conditions: (42.009-0.0015) ≤ φ < (42.009+0.0015) and (-18.3-0.0015) ≤ θ < (-18.3+0.0015). The physical size of the plots at the equator is approximately 1100 feet by 1100 feet, while at the latitude of Helsinki, it is 550 feet by 1100 feet.

8. Each plot is associated with a freely transferable digital identifier, establishing a reliable and practical perpetual market for trading plots. Owning a plot grants the right to place bots and AR objects on it, as well as benefit from various user activities (currently under development). This feature is particularly relevant for owners of retail businesses, nightclubs, etc.

9. The importance and necessity of local interaction between strangers have been extensively studied over the past hundred years [1–13]. These issues have gained even more relevance in the last decade due to the unhealthy stratification of society. However, the cluster of problems is much older. For example, the most succinct word in the world, according to the Guinness Book of World Records, is "mamihlapinatapai," which in the language of the ancient inhabitants of Tierra del Fuego means the look between two people that expresses the wish of each that the other will initiate what both want, but neither wants to be first. The innovativeness of the application, which consists of a regulated degree of anonymity and a financial component, makes it possible to solve ancient problems on a new level.

10. Bibliography

  • 1. Alfred Kroner, Das Abenteuer, 1911
  • 2. Jane Jacobs, The Death and Life of Great American Cities, 1961
  • 3. Erving Goffman, Behavior in Public Places,1963
  • 4. Elliot Aronson, The Social Animal, 1972
  • 6. Simon Learmount, Conceiving Cosmopolitanism: Theory, Context and Practice, 2003
  • 7. Calvin Morrill, David A. Snow, Cindy White, Together Alone: Personal Relationships in Public Places, 2005
  • 8. Kurt Iveson, Strangers in the Cosmopolis, 2006
  • 9. Jon Binnie, Julian Holloway, Craig Young, Cosmopolitan Urbanism, 2006
  • 10. Kio Stark, When Strangers Meet, 2016
  • 11. Malcolm Gladwell, Talking to Strangers, 2019
  • 12. Angelique Edmonds, Connecting People, Place and Design, 2019
  • 13. Kazuhiko Shibuya, Digital Transformation of Identity in the Age of Artificial Intelligence, 2020