Conceptual Description of the DARXX App

Conceptual Description

1. Users of the application, who pass by each other, automatically exchange profiles via Bluetooth. Each profile contains a username, editable header (Title, up to 50 symbols), image, text block (up to 2000 symbols), link, Bitcoin (BTC) and National Bitcoin network addresses.

2. Signing up for the app is similar to creating a Bitcoin wallet in the sense that you do not need to provide any personal information. Accounts are not tied to any email, phone number, or other traditional identifiers, so each user remains truly anonymous. Accounts are protected by a mnemonic phrase, also known as a "seed phrase" or "recovery phrase," which is a series of words, also used as a backup.

3. Once users have exchanged profiles, they can communicate with each other via bluetooth or via the internet. Darxx does not store any messages on its servers, unless the receiving device is offline. As soon as the message received, it is deleted form the server.

4. In addition to communicating, users can interact financially by sending each other bitcoins and National bitcoins. The latter is a modification of Bitcoin Core, which provides for the gratuitous automated distribution of about 9/10th of all possible emission aggregate to as many people as possible, as evenly as possible. Each unique intersection of a new user pair is a physical Turing test, which results in a new accrual(N) = 0.05 * 0.95N; N ∈ [0; +∞). The infinite sum converges, and the total amount of accruals tends toward 1 National bitcoin at N tending toward plus-infinity. 80% of the maximum is reached after 32 steps. The distribution occurs separately in eight macro-regions of the planet, reflecting the current reality of the global economy breaking up into currency zones. In the turbulence of the paradigm-shifting period, National Bitcoins could become a niche of reliable digital cash and even acquire a reserve currency status.

5. The introduction of the app is hindered by the problem of accumulating a critical mass of the users, however the app is equipped with a monetisation mechanism that can motivate existing users in the face of a temporary shortage of users. It is possible to place bots in the app, each of which is active in a limited territory. The planet is divided into 7,199,880,002 "tiles" so that their borders run along meridians and parallels, and their centres are at points with coordinates multiple of three thousandths of a degree. For example, the area of a tile centred at (42.009, -18.3) includes all the points whose coordinates in decimal degree format satisfy the conditions: (42.009-0.0015) ≤ φ < (42.009+0.0015) and (-18.3-0.0015) ≤ θ < (-18.3+0.0015). The physical size of the plots at the equator is approximately 1100 feet by 1100 feet; at the latitude of Helsinki, it is 550 feet by 1100 feet. Each such plot is bound to a freely transferable digital identifier within the Ordinals protocol. This creates a reliable and, in a practical sense, the perpetual market for trading plots since the protocol uses nothing but the Bitcoin network itself. Owning a plot gives you the right to place bots and AR objects on it, as well as benefiting from different users activities ( under development). This makes sense for people such as owners of retail businesses, nightclubs, etc., so, investing in areas is justified from the earliest stages.

6. The usefulness and even necessity of local interaction between strangers has been well studied over the last hundred years [1–13]. It has become especially relevant in the last decade given the effects of society’s unhealthy stratification. The cluster of problems, however, is much older. For example, the most succinct word in the world, according to the Guinness Book of World Records, is mamihlapinatapai, which in the language of the ancient inhabitants of Tierra del Fuego means the look between two people, which expresses the wish of each that the other will initiate what both want, but neither wants to be first. The innovativeness of the application, which consists of a regulated degree of anonymity and a financial component, makes it possible to solve ancient problems on a new level.

7. Bibliography

  • 1. Alfred Kroner, Das Abenteuer, 1911
  • 2. Jane Jacobs, The Death and Life of Great American Cities, 1961
  • 3. Erving Goffman, Behavior in Public Places,1963
  • 4. Elliot Aronson, The Social Animal, 1972
  • 6. Simon Learmount, Conceiving Cosmopolitanism: Theory, Context and Practice, 2003
  • 7. Calvin Morrill, David A. Snow, Cindy White, Together Alone: Personal Relationships in Public Places, 2005
  • 8. Kurt Iveson, Strangers in the Cosmopolis, 2006
  • 9. Jon Binnie, Julian Holloway, Craig Young, Cosmopolitan Urbanism, 2006
  • 10. Kio Stark, When Strangers Meet, 2016
  • 11. Malcolm Gladwell, Talking to Strangers, 2019
  • 12. Angelique Edmonds, Connecting People, Place and Design, 2019
  • 13. Kazuhiko Shibuya, Digital Transformation of Identity in the Age of Artificial Intelligence, 2020